1.1.0
Compatibility
Changes
Release Date: August 18, 2026
🦇 What's New New Entity Added:
Introduced a terrifying new ambient threat that actively hunts players in low-light environments.
Implements a dynamic psychological tension system, triggering localized atmospheric distortions and unique, disturbing audio cues as it approaches.
Designed to lurk just out of direct line of sight, maximizing dread and immersion during nighttime exploration.
🛠️ Bug Fixes & Technical Improvements Atmospheric Lighting Integrity: Resolved an underlying issue where ambient world light bled incorrectly through opaque blocks, preserving the deep, pitch-black shadows essential for horror immersion.
Mob Spawn Stability: Patched a critical server-side crash condition triggered when players spawned within proximity of high-density hostile mob clusters!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SRBI6zK1:GX4QhUrI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SRBI6zK1:GX4QhUrI"
}

