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1.3.0
Compatibility
Required content
Changes
The player count will now correctly always update when a player leaves a server, and the player count will also now update correctly when the last player leaves the server (Which probably wasn't an issue as most modded servers will pause when no one is online anyway)
Also, the mod will now function perfectly fine if only installed on the server, no need for players to install it.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3DCII4KK:6jJN30gB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3DCII4KK:6jJN30gB"
}

