0.2.0-release.1
Compatibility
Changes
Servant 0.2.0-release.1
Minecraft 1.21.1 - NeoForge
0.2.0-release.1 is the first stable release of the rebuilt Servant experience. These notes bring together the changes introduced during 0.2.0-beta.2, 0.2.0-beta.3, and the final release pass.
Servant is now centered on rare companions who are found in the world, rescued, recruited, equipped, and given a role. Their work happens visibly in Minecraft: they travel, use tools, carry items, eat, fight, and interact with the places built for them.
Release.1 - Final Polish
- Water-walking accessories now influence pathfinding as well as movement. While an effect is active, the water surface is treated as solid ground.
- When a water-walking effect expires or its equipment is removed, a Servant already in the water switches to swimming toward its Owner.
- Aqua Walker path decisions now respect its real remaining charge instead of only checking whether the relic is equipped.
- Slightly reduced and separated the health and hunger bars in the Servant inventory for clearer reading.
- Kept AppleSkin saturation and exhaustion visuals aligned with the resized hunger bar.
- Rewrote the public mod description around the actual player journey and current release scope.
- Updated the full public wiki for recruitment, controls, inventory, hunger, resurrection, Workbench areas, compatibility, and troubleshooting.
Beta.3 - A More Player-Like Companion
Actions, Tools, and Enchantments
- Assistant mining, attacking, placing, bucket use, eating, harvesting, and replanting now use visible hand animations.
- Block breaking takes time and follows player destroy speed instead of completing instantly.
- Tool type, Efficiency, Haste, Mining Fatigue, airborne mining, submerged mining, and equipment attributes affect work speed.
- Fortune, Silk Touch, Unbreaking, modified drops, block experience, and durability are taken into account.
- Melee attacks respect the selected weapon, attack speed, damage, knockback, sweeping attacks, enchantments, and durability.
- Workers also benefit from relevant tools, mining bonuses, enchantments, drops, experience, and equipment wear.
- Farmers and Lumberjacks visibly carry their tool in the main hand and the item they intend to replant in the offhand.
Assistant Inventory and Hotbar
- Rebuilt the Assistant inventory around the familiar player layout.
- Added a rendered PlayerModel with armor, main hand, offhand, and accessory equipment.
- Added a persistent 36-slot inventory with a selectable nine-slot hotbar.
- Removed the separate hidden weapon slot; the Assistant now changes hotbar slots to select weapons, tools, blocks, food, and buckets.
- Added automatic hotbar organization when the Owner throws useful items to the Assistant.
- Restored normal item hover tooltips, dragging, shift-clicking, hotbar swaps, and drop interactions.
- Added a vanilla-style inventory background and matching background for the Curios panel.
- Moved Curios to a vertical panel on the left, opened by the button beside the rendered Assistant.
Hunger and Health
- Recruited Servants now use hunger, saturation, exhaustion, natural regeneration, and starvation.
- Eating takes time and uses the food's normal nutrition, effects, and remaining container item.
- Added health and hunger bars to the Servant inventory with exact values on hover.
- Added Jade health and hunger information.
- Added AppleSkin saturation and exhaustion support in the Servant inventory.
Movement and Pathfinding
- Improved movement toward work targets, blocks in height, narrow steps, and difficult terrain.
- Assistants now aim for the supported center of a block instead of repeatedly jumping from its edge.
- Added safer jump checks, blocked-headroom handling, obstacle breaking, fall recovery, and impossible-path exits.
- Normal, non-destructive paths are preferred before breaking an obstacle.
- Terrain blocks are no longer placed while following the Owner, preventing the Assistant from closing tunnels behind them.
- Temporary support placement is reserved for work routes that genuinely need it.
- Assistant work stops beyond 12 blocks and returning to the Owner takes priority.
- Follow speed adapts to the Owner's movement, sprinting, and repeated jumps.
- Fixed long-distance follow loops that made the Assistant rotate without reaching its Owner.
- Added lava avoidance and emergency escape behavior.
- Added an Assistant AI debug overlay in the top-left corner, toggled with the configurable
Bkey.
MLG and Fall Recovery
- Added visible water-bucket MLG attempts during dangerous falls.
- The Assistant selects the water bucket on its hotbar before using it.
- Water is recovered after a random delay of 24 to 56 ticks instead of instantly.
- Added MLG return attempts when a fall can help the Assistant reach an Owner below.
Combat and Owner Safety
- The Assistant can immediately join an attack started by its Owner, including against passive or neutral targets.
- Players, their pets, projectiles, same-owner Servants, and traceable summoned attacks can no longer hurt their allied Servants.
- Friendly-fire protection also prevents Servants from hurting their Owner or the Owner's allies.
- Improved weapon selection so the Assistant no longer attacks with an unsuitable tool when a better weapon is available.
- Melee Guards and Assistants use safer Creeper combat behavior.
- The Assistant can protect nearby items dropped when its Owner dies, prioritizing tools, weapons, armor, and backpack storage.
Death, Seals, and Recovery
- Added death recovery for recruited Servants and Assistants through their linked Easement Seal.
- Recovery preserves name, role, inventory, equipment, Curios, food state, ownership, and the Assistant hotbar.
- The recovery Seal is consumed in Survival and preserved in Creative.
- A valid death record is required, preventing a Seal from duplicating a Servant that is only unloaded.
- A player may create a new Assistant after the previous one dies.
- Creating a replacement invalidates the old Assistant's recovery, preventing multiple Assistants from being restored.
Workbench Interface
- Rebuilt the Servant Workbench screen with a clearer, more spacious layout.
- Replaced the radius slider with simple
-and+controls. - Added a Center button for returning the work area to the Workbench.
- Added north, south, east, and west controls for moving the work area around the Workbench.
- Added a persistent world boundary preview that remains visible after closing the screen.
- Limited offsets so the Workbench always remains inside its own work area.
- Removed the obsolete
Assign nearestaction.
Curios, Artifacts, and Relics
- Limited Servant's built-in Curios assignment to the back slot instead of exposing every registered slot.
- Added the slot families supplied by Artifacts, Relics, and supported compatibility addons when installed.
- Audited all 49 Artifacts and all 28 Relics for Servant use.
- Enabled compatible automatic health, damage, defense, retaliation, food, movement, underwater, fluid-walking, and equipment effects.
- Kept keybind, cast, mode-selection, right-click, and special inventory actions under player control.
- Added passive Relics charge, cooldown, experience, movement, breathing, reflection, rage, concealment, and neutrality behavior.
- Added support for compatible Artifacts cooldowns, automatic attack effects, retaliation, eating effects, and death protection.
- Kept Curios items and their state attached to the real Servant without duplicating or moving them during supported passive effects.
Other Fixes
- Preserved the Assistant's 36 slots after saving, death, and resurrection.
- Restored armor and helmet durability loss.
- Fixed depleted Mining Deposit models for Minecraft 1.21.1.
- Added the missing Servant Spawn Egg model.
Beta.3 - A More Player-Like Companion
Actions, Tools, and Enchantments
- Assistant mining, attacking, placing, bucket use, eating, harvesting, and replanting now use visible hand animations.
- Block breaking takes time and follows player destroy speed instead of completing instantly.
- Tool type, Efficiency, Haste, Mining Fatigue, airborne mining, submerged mining, and equipment attributes affect work speed.
- Fortune, Silk Touch, Unbreaking, modified drops, block experience, and durability are taken into account.
- Melee attacks respect the selected weapon, attack speed, damage, knockback, sweeping attacks, enchantments, and durability.
- Workers also benefit from relevant tools, mining bonuses, enchantments, drops, experience, and equipment wear.
- Farmers and Lumberjacks visibly carry their tool in the main hand and the item they intend to replant in the offhand.
Assistant Inventory and Hotbar
- Rebuilt the Assistant inventory around the familiar player layout.
- Added a rendered PlayerModel with armor, main hand, offhand, and accessory equipment.
- Added a persistent 36-slot inventory with a selectable nine-slot hotbar.
- Removed the separate hidden weapon slot; the Assistant now changes hotbar slots to select weapons, tools, blocks, food, and buckets.
- Added automatic hotbar organization when the Owner throws useful items to the Assistant.
- Restored normal item hover tooltips, dragging, shift-clicking, hotbar swaps, and drop interactions.
- Added a vanilla-style inventory background and matching background for the Curios panel.
- Moved Curios to a vertical panel on the left, opened by the button beside the rendered Assistant.
Hunger and Health
- Recruited Servants now use hunger, saturation, exhaustion, natural regeneration, and starvation.
- Eating takes time and uses the food's normal nutrition, effects, and remaining container item.
- Added health and hunger bars to the Servant inventory with exact values on hover.
- Added Jade health and hunger information.
- Added AppleSkin saturation and exhaustion support in the Servant inventory.
Movement and Pathfinding
- Improved movement toward work targets, blocks in height, narrow steps, and difficult terrain.
- Assistants now aim for the supported center of a block instead of repeatedly jumping from its edge.
- Added safer jump checks, blocked-headroom handling, obstacle breaking, fall recovery, and impossible-path exits.
- Normal, non-destructive paths are preferred before breaking an obstacle.
- Terrain blocks are no longer placed while following the Owner, preventing the Assistant from closing tunnels behind them.
- Temporary support placement is reserved for work routes that genuinely need it.
- Assistant work stops beyond 12 blocks and returning to the Owner takes priority.
- Follow speed adapts to the Owner's movement, sprinting, and repeated jumps.
- Fixed long-distance follow loops that made the Assistant rotate without reaching its Owner.
- Added lava avoidance and emergency escape behavior.
- Added an Assistant AI debug overlay in the top-left corner, toggled with the configurable
Bkey.
MLG and Fall Recovery
- Added visible water-bucket MLG attempts during dangerous falls.
- The Assistant selects the water bucket on its hotbar before using it.
- Water is recovered after a random delay of 24 to 56 ticks instead of instantly.
- Added MLG return attempts when a fall can help the Assistant reach an Owner below.
Combat and Owner Safety
- The Assistant can immediately join an attack started by its Owner, including against passive or neutral targets.
- Players, their pets, projectiles, same-owner Servants, and traceable summoned attacks can no longer hurt their allied Servants.
- Friendly-fire protection also prevents Servants from hurting their Owner or the Owner's allies.
- Improved weapon selection so the Assistant no longer attacks with an unsuitable tool when a better weapon is available.
- Melee Guards and Assistants use safer Creeper combat behavior.
- The Assistant can protect nearby items dropped when its Owner dies, prioritizing tools, weapons, armor, and backpack storage.
Death, Seals, and Recovery
- Added death recovery for recruited Servants and Assistants through their linked Easement Seal.
- Recovery preserves name, role, inventory, equipment, Curios, food state, ownership, and the Assistant hotbar.
- The recovery Seal is consumed in Survival and preserved in Creative.
- A valid death record is required, preventing a Seal from duplicating a Servant that is only unloaded.
- A player may create a new Assistant after the previous one dies.
- Creating a replacement invalidates the old Assistant's recovery, preventing multiple Assistants from being restored.
Workbench Interface
- Rebuilt the Servant Workbench screen with a clearer, more spacious layout.
- Replaced the radius slider with simple
-and+controls. - Added a Center button for returning the work area to the Workbench.
- Added north, south, east, and west controls for moving the work area around the Workbench.
- Added a persistent world boundary preview that remains visible after closing the screen.
- Limited offsets so the Workbench always remains inside its own work area.
- Removed the obsolete
Assign nearestaction.
Curios, Artifacts, and Relics
- Limited Servant's built-in Curios assignment to the back slot instead of exposing every registered slot.
- Added the slot families supplied by Artifacts, Relics, and supported compatibility addons when installed.
- Audited all 49 Artifacts and all 28 Relics for Servant use.
- Enabled compatible automatic health, damage, defense, retaliation, food, movement, underwater, fluid-walking, and equipment effects.
- Kept keybind, cast, mode-selection, right-click, and special inventory actions under player control.
- Added passive Relics charge, cooldown, experience, movement, breathing, reflection, rage, concealment, and neutrality behavior.
- Added support for compatible Artifacts cooldowns, automatic attack effects, retaliation, eating effects, and death protection.
- Kept Curios items and their state attached to the real Servant without duplicating or moving them during supported passive effects.
Other Fixes
- Preserved the Assistant's 36 slots after saving, death, and resurrection.
- Restored armor and helmet durability loss.
- Fixed depleted Mining Deposit models for Minecraft 1.21.1.
- Added the missing Servant Spawn Egg model.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5o7fYK2r:MmgLhpcB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5o7fYK2r:MmgLhpcB"
}

