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0.6.4
Compatibility
Changes
This release makes Sessility compatible with Minecraft 1.21.3. Previous Minecraft versions are unfortunately not supported. Compared to Sessility 0.6.2, this version removes options for using boat paddling and advancement actions (jumping) for motility, as the vanilla games now counts any player or vehicle movement as a player action.
Changes
- Compatible with Minecraft 1.21.3
Removed features (compared to 0.6.2)
- Using boat paddling to determine motility (
detect-boat-paddle), as the vanilla game now counts vehicle movement as an action underdetect-action - Using player actions to determine motility (
detect-advancement-action), as the vanilla game now counts player movement as an action underdetect-action
Sessility 0.6.4 is only compatible with Minecraft 1.21.3.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:G9rHXWug:tPl3eOSA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:G9rHXWug:tPl3eOSA"
}

