Tags
Creators
Details
0.2.2.alpha
Compatibility
Changes
[Added]
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New Right-Click Actions: Context dropdown menus now include "Copy Node" and "Delete Node" options for faster flowchart canvas management.
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Ghost Item Slots: Filters now use interactive ghost slots, allowing you to drag and drop items from your player inventory to define filters.
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Added an extensible logic planning API, enabling future addon developers to build custom logic blocks, sensors, and conditional triggers that integrate directly with the background planning engine.
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Added authentic, high-fidelity slot layout screens for vanilla Furnaces, Smokers, Blast Furnaces, Brewing Stands, Crafters, Droppers, Dispensers, and Hoppers that replicate their original inventory styles.
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Added support for custom JSON-driven slot layouts, allowing pack makers and developers to define custom background textures and slot alignments for any block.
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Added warning tooltips on slot layout screens to indicate exactly why a slot is inaccessible from a specific block face (e.g., trying to access a furnace output from the top).
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Added specialized visual fallbacks in the 3D block preview scene to render Chests, Trapped Chests, and Ender Chests cleanly without missing textures or model glitches.
[Changed]
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Compact Context Menus: The right-click node dropdown menu has been scaled down to 66% size and updated with standard grey styling for a more compact and streamlined appearance.
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Face Marker Blending: The 3D preview's face markers are now rendered with 50% opacity to improve text and orientation visibility underneath.
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Dimming Adjustments: Canvas dimming now correctly applies beneath active inventory slots when a settings overlay is open, keeping player slots fully readable.
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Refactored the core flowchart evaluation system to process nodes polymorphically, improving server-side background execution performance and code stability.
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Streamlined internal ticking routines for Card Clusters and Hatches to reduce server tick overhead.
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Relocated core slot layout systems to the public API, enabling third-party integration mods to register their own visual inventory screens programmatically.
[Fixed]
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Depth Sorting Glitches: Resolved rendering issues where 3D previews could overlap or clip into settings overlays.
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Overlay Input Conflicts: Fixed settings overlays swallowing mouse clicks meant for active inventory slots.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:LTva5BWN:dN9uvC7N"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:LTva5BWN:dN9uvC7N"
}

