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3.0.0-BETA.629
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Shaded War 3.0.0 (BETA.629)
The biggest update so far. It covers everything since 2.4.0-BETA.309: new drones and missiles, a rebuilt FPV and Shahed experience, a new visual effects and lighting pipeline, realistic sound, compatibility with other mods, and many fixes.
Back up your worlds before updating. Some items have been removed (see "Breaking changes").
New content
P1-SUN Interceptor Drone
- A new FPV interceptor for hunting Shaheds. It has a bullet-shaped body, pusher props at the tail and a nose camera. It takes off on its tail and flies nose first.
- Fast enough to always catch a Shahed-136.
- Proximity fuse: a direct hit destroys a Shahed in the air, a near miss shreds its wings. The fuse also triggers on the FP-5 Flamingo and the Geran-5.
- Its own Betaflight-style OSD with battery voltage, current draw and used capacity.
- Realistic battery: drain depends on throttle.
- Its own synthesized rotor sound and an airflow layer that grows with speed.
Geran-5
- A new jet attack drone. It is fired from the FP-5 Launcher and guided through the monitor.
- Detailed model with damage states, a booster stage and its own jet engine sound.
FP-5 "Flamingo" cruise missile
- A new cruise missile with its own FP-5 Launcher and FP-5 Monitor. Targets are set by coordinates.
- Staged flight: a solid-fuel booster burn, climb, cruise and a terminal dive.
- Heavy, missile-like guidance. The missile builds speed gradually and turns with inertia, so it does not steer like a drone.
- Has a minimum launch distance; the monitor warns when the target is too close.
- Thick white booster trail, a glowing nozzle and a persistent smoke trail.
- A damaged missile glides down instead of flying on. A damaged missile cannot be launched.
Shahed-238
- A new jet-powered Shahed, available in white and black, each also in a 0.5x speed version.
- Its own model, launcher pose, jet engine sound and exhaust effects.
New FPV models
- New models for the standard 7" FPV and the 7" Strike FPV, with animated rotors.
FPV drones
Controller and gamepad support
- New controller setup with a step-by-step wizard:
- device selection, with automatic detection of transmitters in USB joystick mode and gamepads;
- stick wizard that assigns and calibrates each axis, with live stick previews;
- arm switch setup on any button or switch, with an invert option;
- axis ranges and a deadzone setting.
- New Controller Rates screen with Betaflight-style RC Rate, Super Rate and Expo, presets and a live rate preview.
Betaflight Configurator
- The FPV Configurator has been rebuilt as a Betaflight-style configurator.
- Rates per axis (yaw, pitch, roll) with a rate preview chart.
- Physics settings: motor KV, prop diameter and pitch, drag, thrust and 3D mode.
- Rate presets (Cinematic, Freestyle, Racing) and turn speed presets.
- Drones can be named.
- Settings are saved per drone.
Flight
- Smoother, more responsive control: client-side rotation prediction now corrects against the server.
- Fixed control loss and odd behavior when drones fly far away or into unloaded chunks.
- The pilot's body no longer gets replaced by a decoy copy while flying. The player now stays in place, and the camera follows the drone.
Video and HUD
- New analog FPV video: noise, tearing and frame drops follow the receiver's signal, not your FPS.
- Reworked OSD and HUD buttons.
Pilot experience
- The FPV controller is now held with both hands in first and third person.
- The controller and hands no longer show up through the drone camera.
- While flying, the hotbar, mouse scroll, attack, use, item drop and hand swap are blocked, so you cannot use or drop items by accident.
Shahed and the monitor
- Reworked Shahed-136 model.
- New digital video link: the image degrades with distance, link quality and jamming.
- New Shahed OSD in the same style as the FPV one.
- Optional engine vibration in the monitor camera.
- Control range up to 10,000 blocks, configurable.
- Restyled launch monitor for the Geran-5 and Flamingo.
- Damaged Shaheds trail smoke.
- Fixed Shahed-238 smoke being inconsistent when entities load and unload.
- Monitor tooltips show which drone or missile is linked.
Explosions and visual effects
- New mod-owned VFX pipeline with its own lighting, bloom, volumetric light, contact shadows and particle trails.
- Explosions light up the world around them and briefly flash the camera.
- Heavy blasts and launches light up the night sky in their direction.
- Explosions reworked around ground dust and a rising smoke plume.
- Explosion effects for FPVs, Shaheds and the Flamingo are synchronized between server and client and show up without delay.
- Shrapnel fixes.
- Quality options with an AUTO profile that scales the effects down on low FPS.
- All effects can be tuned or turned off in the client config.
Sound
- Explosion sound now travels at the speed of sound (343 blocks per second): you see a far-away blast before you hear it.
- Directional explosion audio: the ear facing the blast hears it louder, with distance falloff and air absorption.
- Concussion: a close blast deafens the world for a few seconds and leaves a fading ringing in the ears.
- New layered missile audio for the booster, air inlet, exhaust and airframe, with Doppler and directivity.
- New synthesized engine sounds for the FP-5 and Geran-5.
- New physically modelled 3D rotor sound for FPV drones that follows motor RPM.
- All of it is configurable in the client config.
Long-range visibility
- Missiles and drones now stay visible far beyond normal render distance.
- Fixed the Flamingo and Geran-5 disappearing (model and hitbox) more than 3,000 blocks from the world origin. The same bug affected Shaheds and FPVs at long range.
- Distant missiles are no longer hidden by fog.
Mod compatibility
- Immersive Vehicles (MTS):
- vehicle guns can shoot down drones and missiles;
- Geran-5 hits damage vehicles based on the vehicle's own HP;
- vehicle rendering works correctly while you look through a drone camera.
- MANPADS from IV packs can lock onto and shoot down Shaheds and missiles.
- Entity Culling: missiles and drones no longer vanish or freeze.
- Drone damage respects PvP and team rules even when the drone's owner is offline or not flying it.
Fixes and performance
- Fixed edge cases with drones unloading while being controlled.
- Better performance for explosions and particles.
Breaking changes
- Shahed-136 (Black) has been removed as part of the model rework. The Shahed-136 now has a single variant; the black and white versions are now only for the new Shahed-238. Old black Shahed-136 items will disappear from existing worlds.
- The player decoy body that stood in for you while piloting has been removed.
Requires GeckoLib.
Official Telegram channel
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NLOHh3Kg:g1CoGwPg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NLOHh3Kg:g1CoGwPg"
}

