Tags
Creators
Details
2.0
Compatibility
Required content
Changes
Changelog for v2.0
- The structure of the mod has been rebuilt.
- GUI's get full reworked.
- Kits Formats get full reworked, now is only one section for rewords.
- added System for transfer legacy files to the new system.
- added support for more economyes (now u can set in ech kits to use own provider of economy and currency).
- added in the config.json to set the fallback economy provider and currency.
- Privew Blocks get remaked on the GUI's.
- Sounds get full reworked.
Format: item
Gives a single item.
{
"type": "item",
"material": "minecraft:stone_pickaxe",
"amount": 1,
"displayname": "&eExample Item",
"lore": ["&7Example lore line 1", "&7Example lore line 2"],
"enchants": [{"name": "minecraft:unbreaking", "level": 1}],
"customModelData": 0,
"enchantEffect": false,
"unbreakable": false
}
Format: command
Runs a single command (supports %player%).
{
"type": "command",
"command": "say Hello %player%",
"displayItem": {
"material": "minecraft:paper",
"amount": 1,
"displayname": "&dExample Command",
"lore": ["&7Runs a command when claimed"],
"customModelData": 0,
"enchantEffect": false
}
}
Format: item_pack
Gives multiple items in one reward.
{
"type": "item_pack",
"displayname": "&aExample Item Pack",
"lore": ["&7Contains multiple items"],
"pack": [
{
"material": "minecraft:oak_log",
"amount": 32,
"displayname": "&eExample Pack Item 1",
"lore": ["&7..."]
},
{
"material": "minecraft:torch",
"amount": 16,
"displayname": "&eExample Pack Item 2",
"lore": ["&7..."]
}
]
}
Format: command_pack
Runs multiple commands in one reward.
{
"type": "command_pack",
"displayItem": {
"material": "minecraft:tripwire_hook",
"amount": 1,
"displayname": "&dExample Command Pack",
"lore": ["&7Runs multiple commands"],
"customModelData": 0,
"enchantEffect": false
},
"pack": [
{ "command": "say First command for %player%" },
{ "command": "say Second command for %player%" }
]
}
Format: item_random
Gives one random item from a weighted list.
{
"type": "item_random",
"displayname": "&eExample Random Item",
"lore": ["&7Picks one entry based on weight"],
"randomList": [
{
"weight": 1.0,
"material": "minecraft:diamond",
"amount": 1,
"displayname": "&bRare Example",
"lore": ["&7..."]
},
{
"weight": 5.0,
"material": "minecraft:iron_ingot",
"amount": 8,
"displayname": "&fCommon Example",
"lore": ["&7..."]
}
]
}
Format: command_random
Runs one random command from a weighted list.
{
"type": "command_random",
"displayItem": {
"material": "minecraft:command_block",
"amount": 1,
"displayname": "&eExample Random Command",
"lore": ["&7Runs one random command based on weight"],
"customModelData": 0,
"enchantEffect": false
},
"randomList": [
{ "weight": 1.0, "command": "say Rare random command for %player%" },
{ "weight": 4.0, "command": "say Common random command for %player%" }
]
}
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wtnzFM1s:GJNkqICI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wtnzFM1s:GJNkqICI"
}





