This is an unofficial version of the mod that allows the user to obtain a test kit to try out the bosses. Right clicking a dragon head on your mainhand gives a set of enchanted iron armor, while right clicking with the dragon head in your offhand gives a set of enchanted netherite armor. It also gives some basic potion effects
From the 1.0.7 changelog: 4 different difficulties added, with vanilla being the default. Difficulty affects: Stacks of impending doom applied by attacks, Damage done, Max health damage lost per attack, Cooldown of attack skills, armor and maximum health
The harder difficulties are optional (the only difference being that hard and above drops a shiny golden apple)
4 different difficulties added, with vanilla being the default. Difficulty affects: Stacks of impending doom applied by attacks, Damage done, Max health damage lost per attack, Cooldown of attack skills, armor and maximum health
The harder difficulties are optional (the only difference being that hard and above drops a shiny golden apple)
1.0.0 - Added Headhunter and Hunter's Brand enchantment 1.0.1 - Nerfed Headhunter's damage against lower level armor and protection levels, changed damage calculation of Hunter's Brand 1.0.2 - Bugfixes related to multiple threads accessing RandomSource 1.0.3 - Nerfed Damage per skill, but increase overall rate of attack. Impending Doom timer reduced, but skills apply more stacks of impending doom. Overhauled HeadHunter AI to reduce lag, HeadHunter now becomes more aggressive when the music approaches crescendo, as well as gains cooldown reductions. Reduced particles effects from HeadHunter attacks. Spectator mode will no longer be hit by headhunter attacks. 1.0.4 - Nerfed damage against players, and some minor tweaks to logic