All versions
2.1.0e
Release
Sharper Than Steel 2.1.0e3 months ago 313
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
Additions
new plushies!
- Added Bubso Plush
- Added Ellie plush
- Added Stawby plush
- Added Bottled Lightning
- Obtained by striking a dropped bottle with lightning
Changes
- Damascus equipment can now be repaired using Iron Ingots as well as Damascus Pucks
- Noxious Bloom can now be duplicated using Bone Meal
- All Pocket Watches are now equippable in the Charm slot instead of the Belt slot
- Damascus and Broken Pocket Watch can now be smelted
- Comically Large Wrench now has a chance to apply Slowness on hit
- Changed Warren's Blessing recipe
- Now requires two Damascus Pucks instead of four Iron Nuggets
- Now requires a Chain instead of String
- Changed Obsidian Core recipe
- Now requires Prismarine Crystals instead of Shards
- Changed Astral Resonator recipe
- Now requires Bottled Lightning instead of Eye of Ender
- Changed Slap Hand recipe
- Now requires one less Iron Ingot and Gold Nugget
- Changed Dog Treat/Gummy Shark recipes
- Both now yield 3 instead of 4/8
- Changed particles of the Bleeding effect
- Updated Patchouli guide book
- Fixed Chorus Bloom's passive ability not piercing armor as intended
- Fixed Bag of Dog Treats/Gummy Sharks not consistently giving their respective items
- Fixed Bag of Dog Treats/Gummy Sharks being consumed while in creative mode
- Fixed undead mobs being able to recieve the Bleeding effect despite not taking damage from it
Known Issues
- Maelstrom's active ability does not function
- Chorus Bloom's active ability does not function
- Hand(s) of Luna's passive ability does not function
- Durasteel armor does not apply its movement speed penalty
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6pOPRhlg:usHWxHk7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6pOPRhlg:usHWxHk7"
}





