1.0.0
Compatibility
Changes
-Added lots of new config options letting you change timings, windows, sounds etc -Completely revamped shield bashing to add a charging mechanic with sound queues for better combat interractions -Added new "impact freeze", completely pausing combat for a split second for extra coolness (can be disabeled in config) -Added config option to change sfx to vanilla alternatives -Fixed previous config issue -Fixed a couple logic mishaps -Added the target entities knockback reistance variable into account for bash knockback
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6rqDqhrb:SFIRtmkF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6rqDqhrb:SFIRtmkF"
}

