All versions
1.1.0
Release
ShieldGrid 1.1.04 months ago 291
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
1.1.0
- TNT entities are now blocked by shields, bouncing off and draining energy on impact.
- Sub-level shield interaction is now always enabled, and the GUI toggle was removed.
- Shield grids can no longer be placed inside an active shield area, but can still be placed outside it.
- Offline-broken shields now drop as ownerless; whoever places them next becomes the new owner.
- Creative/gamemode players can break shields even if they are not the owner.
- Shield/Radar GUIs now only open with an empty hand, preventing conflicts while holding items or blocks.
- Projectiles fired from inside physical shields can now leave normally.
- Added a short cooldown to impact effects to prevent effect spam.
- Spyglass support added: looking at a shield now shows its properties and energy level.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qUpUFWgr:dcqN8K8R"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qUpUFWgr:dcqN8K8R"
}

