1.1.6
Compatibility
Changes
Fixed Shield Controller missing texture issue caused by invalid resource paths. Fixed invalid uppercase and spaced texture/model file names. Added a short 0.5 second player shield hit cooldown to reduce repeated push effects when touching shields. Improved physical Directional Shield pushing behavior and reduced cases where players could get stuck between shields.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qUpUFWgr:pPo9SlSw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qUpUFWgr:pPo9SlSw"
}

