Tags
Creators
Details
1.5
Compatibility
Changes
Changelog: =========
New Features: -Added Mammoth Breeding -Added Baby Mammoths -Added a new Baby Dodo model -Added the Hippocampus -Added the Pteranodon -Added the Harpy -Added the Verdant Peaks biome -Added a new track "Verdant Symphony" -Added the Dolostone Blockset -Added Juniper and Ginkgo Signs -Added Juniper and Ginkgo Hanging Signs -Added Juniper and Ginkgo Boats -Added Juniper and Ginkgo Chest Boats -Added recipes for all new blocks and items -Added custom spawn egg textures for all spawn eggs -Reordered the creative tab -Implemented multiple attack animations for the Spinosaurus, Utahraptor and Therizinosaurus -The Carnotaurus will now charge attack the player -Bonemealing Juniper Leaves now turns them into Juniper bushes -Added new models for skeletons blocks in the hand/hotbar -Added a new model to correctly mirror the Jaekelopterus claw -Added the Diplocaulus Bucket -Added the Spinosaurus Sail -Added multiple new Splash Texts
Tweaks: -Readded the Opabinia Skeleton -Readded the Utahraptor Skeleton (with a new model) -Edited Mammoth AI -Edited Jaekelopterus AI -Edited Spinosaurus AI -Edited Carnotaurus AI -Edited Terror Bird AI -Edited Dimorphodon AI -Edited Anomalocaris AI -Edited Ammit AI -Made the Dimorphodon slower -Dimorphodons now spawn in forest biomes -The Serpopard now spawn in badlands biomes -Made the Anurognathus slower -Reduced Jaekelopterus Spawn Rates -Changed Jaekelopterus Spawn Type -Reduced Serpopard Spawn Rates -Upped Serpopard back size -Reduced Terror Bird Spawn Rates -Made the Terror Bird slower -Made the Terror Bird quicker when sprinting -Reduced Diplocaulus Spawn rates -Ankh Shield now loses durability when blocking -Implemented a new Spinosaurus swimming animation -Added a new Spinosaurus attack sound -Added a new Spinosaurus attack animation -Reduced Sickle attack damage -Incrased Sickle attack speed -Made the Jaekelopterus claw no longer stack -Reduced mounted Triceratops movement speed -Made Dodo's follow Juniper Berries instead of Melon Seeds -The Dodo Egg will now spawn a Baby Dodo instead of a Dodo
Bug Fixes: -Fixed Juniper and Ginkgo sapling tree generation offset -Made it so Juniper and Ginkgo leaves placed by the world will not be persistent -Made it so the Serpopard despawns -Made it so all mobs not intended to spawn in caves no longer will -Fixed the Dunkleosteus hitbox -Drastically lowered Dodo Egg knockback -Lowered Dodo Egg kinetic energy -Changed the Diplocaulus model and texture -Edited the shadow size of multiple mobs to be more accurate -Fixed Woolly Carpet model -Made Ginkgo Leaves appear yellow on a map -Fixed all Juniper and Ginkgo forest tree generation -Made it so stripping Juniper and Ginkgo logs doesn't take tool damage in creative mode -Made it so Juniper and Ginkgo saplings can grow without the use of bonemeal -The Jaekelopterus claw now works in the main hand, not just the off hand -Reduced player Y offset when riding a Triceratops so they'll no longer float -Fixed a bug where you could always right click on the Triceratops even without ferns -Fixed a bug where water mobs swimming and idle animations would play concurrently -Fixed a bug where Dodo's could lay eggs within blocks -Fixed a bug where Dodo's could be tamed instead of bred -Fixed a bug where Dodo eggs would be layed too frequently -Removed particles from throwing the Dodo Egg
Technical: -Updated Version Number -Updated Credits -Updated/Added Internal Folders -Updated tags -Added new features to support Verdant Peaks generation -Removed previously unused Spinosaurus Sail item and replaced it with the armour variant
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:j9t6FnvT:jFEbvJKn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:j9t6FnvT:jFEbvJKn"
}

