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Licensed ARR
Published last year
Updated last month
All versions
1.3.9.1
Beta
Dynamic Dojutsu | Ahznb's Naruto Addon 1.3.9.15 months ago 707
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Changes
Dojutsu Fixes:
- Amaterasu actually does damage now
- Fixed Sharingan texture bug
- 64 Palms ID name fixed.
- Split Kamui into two abilities, Kamui Intang and Kamui Snipe
- Kamui Intang lost particles.
- Kamui Snipe re-add damaged logic and fixed its weird horizontally rotationg particle
- Asura Path is added to Rinnegan
- Fixed Bansho Tenin not pulling blocks. (You have to sneak to pull blocks now.)
- Fixed Dojutsu Randomly Dropping when changing Dimesions or using the multverse Core Server plugin.
Biju Release:
8 Tails Ink Release
- Ink Ball: This jutsu creates a black ink ball that, upon impact, does damage and slows targets, and causes ink splinters to come off and riddle the ground with ink puddles.
- Ink wave: This jutsu is rather explanatory its just a wave that slows, blinds, and summons a ton of ink puddles.
- Ink Clones: Just another variation of Clones. Upon death, they summon ink puddles. (WIP)
Typhoon Release New Jutsus:
- Pressure Collapse: This jutsu creates a volume of air to condense into an immense pressure, then explodes outward, disorienting players. (Can stop jutsu from being cast for a good few seconds.) If caught in this mass of air, it will hurt and stun you for a few seconds.
- ThunderHead Formation: This jutsu just causes the area to become the perfect conditions to use Typhoon Release.
- Removed the Base, Delay, and Maxes of Extreme and strong wind jutsu to be hard-coded.
- Both Strong and Extreme wind jutsus have had another particle effects revamped. (Might be changed again. so WIP)
General Fixes:
- Seven Heavens 5-7th form Damage to player buff increased from 5->8->12
- Fixed Ninja Stats going dark at night.
- Fixed Jutsu and Stat XP Scroll not going away after use.
New Dojutsu Command </dojutsu gui> This opens a GUI to create a custom dojutsu in-game without having to go through the config.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bEWx9O0K:fYb2AQhc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bEWx9O0K:fYb2AQhc"
}

