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Licensed ARR
Published 10 months ago
Updated last month
All versions
1.3.9.5
Beta
Dynamic Dojutsu | Ahznb's Naruto Addon 1.3.9.5last month 1,341
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Changes
Dual update 1.3.9.4/1.3.9.5 Dev Build Changelog (Dynamic Dojutsu)
Dojutsu Fixes:
- Fixed the color eye layer bug
- Fixed Shared Sharingan texture bug
- Fixed a weird bug with the medical scroll not allowing you to merge Byakugans into tenseigans
- Fixed the Amaterasu bug where it wouldn't put entities on fire
- Created Amenominaka (It's tied to the Kekkei Mora item.)
- Kamui Snipe now handles all of the teleporting, and Intang is by itself now.
- /dojutsu progress command has been merged with /dojutsu status. (This handles all dojutsu now.)
- /dojutsu rinnesharingan and /dojutsu rinne-tomoe have been merged as a subcommand to /dojutsu rinnegan
- /dojutsu awaken-ems command has been merged as a subcommand to /dojutsu unlock. It's now /dojutsu unlock ems
Releases, Fixes, and Additions:
- Exchanged Great Blazing Dragon with Blazing Slice
- Fixed Abyss Chains not keeping targets locked.
Acid and Blue Flames Release (TB only Jutsu) (WIP)
- Blue Flame Fireball
- Blue Wave Flames
- Blue Flame Slice
- Acid Ball
- Acid Clones
- Acid Armor (Texture and model for this are temporary) (All of the acid moves give stacks, so the corrosive effect will stack)
- Steel should no longer lag clients or servers
Taijutsu:
- Cleared of a lot of bugs.
- Arhat and Disturbance Branches made.
- Each Branch is now locked to a scroll. All besides the Strong Fist tree.
- Taijutsu gained an entire config file allowing blocking of trees, certain moves, or skills.
Cursemark:
- Tayuya Cursemark stage 1 and 2
- Tayuya Flute
- Sakon only has up to stage 1
General Fixes:
- Custom Sage mode item texture changed
- Code Clean Up (Fixing Entities. Hopefully they are fixed :donewlife: )
- 2 War Armors added
- Revamped Bosses' spawn rates.
- Added decent Ryo drops to bosses
- Added Ryo Wallet (Added to the stat sheet)
Major Update dealing with CustomNpcs. Almost all of the kgs are now scriptable with CustomNpcs. I created an API for it. I will be posting on both wikis soon on how to do this.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bEWx9O0K:rRSWNy9A"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bEWx9O0K:rRSWNy9A"
}

