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Licensed ARR
Published last year
Updated last month
All versions
1.3.9
Beta
Dynamic Dojutsu | Ahznb's Naruto Addon 1.3.95 months ago 224
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Changes
Dojutsu Fixes:
- Fixed Amaterasu not working as a donor ability
- Fixed Rinne-tomoe not evolving from EMS
- Fixed Rinne-tomoe Tooltip
- Fixed Rinne-tomoe's inability to use Ama and Kamui
- Fixed Sync bug with Eight trigrams moves (This is what caused it not to appear for the player or work at all.)
- Fixed Custom Byak giving forbidden technique message.
- Koto takes about half of the players' chakra, not all of it.
- Custom Dojutsu shouldn't auto-assign anymore.
- Kuroyume doesn’t do percentage damage anymore.
- Yachihoko’s command allows you to pick or set allies to avoid stealing their chakra.
Stats:
- Ninja Info Card
- Taijutsu Keys ( Z, X, B). If you have your Chakra Recharge mod, remove or change the keybinds
- Taijutsu Moves (18 Moves. Mostly all of these are destined to change)
- Training Stats
- Ninja Ranks Command (/ninjarank <set|promote|switchtrack|village|missing|info> <player> [value])
- Ninja Stats Command (/ninjastat <get|set|add> <player> [value], /ninjastat reset <player> <stat|all|skilltree>)
- Should work with the Target Dummy Mod ( Let me know if it doesn't work)
- Added Stat Xp scrolls. 3 tiers (Small, Major, Grand)
- Stat XP scrolls are also found in wild chests
- Training Weights have gained variations. (Super Light, Light, Middle, Heavy, Super Heavy.)
Barrier release:
- Fixed Canopy turning chat gray or other huds as well
- Added wall planes to both Red Yang and Violet flames formations.
- Violet Flames can be used with clones
- Canopy is now scalable to 256 blocks. Prioritizes players over mobs or other entities. Max 10-12 entities on the overlay list
- Canopy max power increased 1.0 -> 10.0
General Fixes:
- Added two new Konoha armors (New pants, New Black vest, and a Boruto Era Jonin Vest)
- Kaguya dimensions (/dimtp <acid|core|desert|ice|lava|overworld>)
- Added my own Jutsu XP scrolls (50, 150, 350)
- Steel Release and Swift Release should work with the CustomNPCs Mod through scripting.
- Black Lightning CM can't be activated with Steel Armor and vice versa.
- Fixed the Cursemark, squishing players upon using it.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bEWx9O0K:tyM69reO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bEWx9O0K:tyM69reO"
}

