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Details
Licensed MIT
Published 3 years ago
Updated 6 days ago
All versions
26.2-5.0.1+forge
Release
ShoulderSurfing-Forge-26.2-5.0.1last month 37
Compatibility
Minecraft: Java Edition
26.2
Platform
Forge
Supported environments
Client-side
Required content
Changes
5.0.1
- Updated Russian translations (thanks to mpustovoi)
5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
Known incompatibilities
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kepjj2sy:LH5oq9d0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kepjj2sy:LH5oq9d0"
}




