Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed MIT
Published last week
Changelog
Shriek Control lets you decide exactly what happens when a Sculk Shrieker is activated. It has the following config files
shriekcontrol-server.toml
[spawning]
#If true, the nearest player's luck affects weighted mob selection.
use_player_luck = true
#Multiplier applied to player luck when calculating mob weights.
#Effective weight = base_weight + quality * player_luck * multiplier.
# Default: 1.0
# Range: 0.0 ~ 100.0
luck_weight_multiplier = 1.0
#How far from the shrieker to search for the player whose luck should be used.
# Default: 16.0
# Range: 1.0 ~ 128.0
luck_player_search_radius = 16.0
#If true, mobs spawned by sculk shriekers rise out of the ground.
emerge_from_ground = true
#How long the ground-emerge effect lasts, in ticks. 20 ticks = 1 second.
# Default: 100
# Range: 20 ~ 200
emerge_ticks = 100
#Entity registry IDs that sculk shriekers can spawn instead of the Warden.
#Format: entity_id=base_weight,luck_quality,min_count,max_count
#Examples:
#minecraft:zombie=50,0,1,4
#minecraft:creeper=15,2,1,1
#minecraft:warden=1,8,1,1
#
#You may also use just minecraft:zombie, which defaults to weight 1, luck quality 0, count 1.
#You may also use minecraft:zombie=20, which defaults to luck quality 0, count 1.
#You may also use minecraft:zombie=20,3, which defaults to count 1.
mob_ids = ["minecraft:warden=1,0,1,1"]
#How many nearby positions the shrieker tries before giving up.
# Default: 20
# Range: 1 ~ 100
spawn_attempts = 20
#If true, mobs must pass their normal spawn placement rules.
#If false, the mod only checks basic collision, which is better for unusual mobs.
respect_spawn_rules = false
#If true, vanilla Warden spawning will happen if the configured mob cannot spawn.
fallback_to_warden_if_config_fails = false
shriekcontrol-spawn-effects-server.toml
[spawn_effects]
#Potion/status effects applied to mobs whenever they enter the world.
#This works for natural spawns, spawn eggs, commands, spawners, and sculk shrieker spawns.
#
#Format:
#mob_id_or_namespace|effect_id|duration|amplifier|ambient|show_particles|show_icon
#
#For one mob:
#minecraft:zombie|minecraft:speed|-1|0|false|true|true
#
#For every mob in a namespace:
#minecraft:*|minecraft:glowing|-1|0|false|true|true
#alexsmobs:*|minecraft:strength|-1|1|false|true|true
#
#duration is in ticks. 20 ticks = 1 second.
#Use -1 for infinite duration.
#amplifier starts at 0, so 0 = level I, 1 = level II, 2 = level III.
#
#You can add multiple entries for the same mob to give it multiple effects.
effects = ["minecraft:zombie|minecraft:speed|-1|0|false|true|true"]
Files
shriekcontrol-1.0.0.jar(28.06 KiB) Primary
Metadata
Release channel
ReleaseVersion number
1.0.0Loaders
NeoForge
Game versions
1.21.1Environment
Client and server, required on both


