1.3.0
Compatibility
Changes
Added new unique weapons and a new armor path (if netherite is too much for you to collect for a simple mod), anlong with new mobs like the Sapients (who act like piglins but are fully peaceful unless provoked) and Ḙ̸̭̲͆n̶̠̾̈́̾t̵͓͓̫̀͋r̵̪̘͋̎̿ǫ̵̭͊p̷̨̖̮̊ỳ̷̟̻͂̚. Resprited the Purgatory Heart and reworked the flora generation in Purgatory for more environmental cave hazards and so it looks more natural. (may be stuff i forgot fyi)
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:K0v4HKB5:z7qlj5fj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:K0v4HKB5:z7qlj5fj"
}

