Included content
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![]() | Player Motion |
#wtm_maces:enchanting_block block tag. (If you are a datapack, plugin or mod developer and has added a block to enchant items consider putting it in this tag.)This is for people curious on how i did such a feature
Basically, if your in a 5 block radius of any blcok with the #wtm_maces:enchanting_block block tag the mace will have its custom enchantment removed so it can be enchanted like normal.
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![]() | Player Motion |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xTnZk3dK:5ltDabwS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xTnZk3dK:5ltDabwS"
}