All versions
1.7.0
Release
Simple Challenge Roulette 1.7.0last month 91
Compatibility
Minecraft: Java Edition
1.21.8
Platform
NeoForge
Supported environments
Client and server
Changes
- "Statistics" button on the main menu — opens the stats screen directly from TitleScreen.
- Fixed win farming: re-entering a completed world no longer re-triggers VictoryScreen or awards extra wins.
- New Hell modifier: "Chunk Eater" — every 30–90 seconds a random chunk near you is destroyed down to bedrock.
- New Extreme modifier: "Random Drops" — breaking any block drops a completely random item instead. Configurable drop count, enchant chance, and max enchant level. Supports items from any mod.
/challengecommand for servers and LAN — manage challenges via chat:/challenge start <item> <race> <mod> [mod2],item,modifier,race,stop,status,wins. Thestartsubcommand accepts item, race mode (true/false), and modifier(s) in one call with auto-complete and tooltips. Requires operator rights. Localized in all 6 languages.- New Extreme modifier: "Hidden Enemies" — hostile mobs are invisible until they attack the player. Configurable visibility linger duration after attacking.
- Blacklist in config — two new categories: "Blacklist — Items" and "Blacklist — Modifiers". Click an icon to block/unblock an item or modifier. The blacklist is saved to config/challengeroulette/blacklist.json. Blacklisted items and modifiers are excluded from roulettes and manual selection.
- To start a challenge properly with
/challenge start, first run/challenge stopto reset any previous session. - Progression: added Easy Modifier and Medium Modifier Unlock Wins config options; removed separate special values for inverted_controls and vampirism.
- Timer config — completely revamped: interactive preview with drag-and-drop. Drag the timer with your mouse to any screen position. All individual settings (position, scale, color, format) have been removed from the codebase.
- Separate panel and timer dragging — in themes with a separate floating timer (CLASSIC, GLOW, PIXEL, RETRO, THERMAL), the main panel (item + modifiers) and the timer can be dragged independently. Each element has its own highlight color (yellow = timer, blue = panel). In combined themes (SLIM, MINIMAL), the whole panel is dragged together.
- HUD position is configurable via the config screen.
- Overhauled item and modifier manual selection screens:
- Section-by-section rendering with rarity/difficulty headers inside the scrollable grid.
- Dynamic top header showing the current visible section.
- Search bar with smooth fade-in animation.
- Animated entrance (slide-up) for grid cells.
- Running-light border around the grid.
- Improved tooltips with item/modifier details.
- Fixed: sticky header now correctly shows the section at the top (numerical scrollOffset computation).
- Fixed: clicking after scrolling now selects the correct item/modifier.
- Fixed: tooltip name colors now match the rarity/difficulty color.
- Fixed: first in-grid header no longer duplicates the static header.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zFvLrGlB:wnRl3CnT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zFvLrGlB:wnRl3CnT"
}

