2.8+26.3
Compatibility
Changes
๐ฐ Simple Eco โ Economy + Anti-Cheat in ONE mod
Everything a survival server needs in a single jar: a full economy, a built-in anti-cheat, anti-xray and anti-ESP, all set up from in-game menus. No other mods to install.
โ Works on ๐งต Fabric: 1.21.11, 26.1.2, 26.2, 26.3 (Fabric API built in) ๐ฅ NeoForge: 26.1.2, 26.2, 26.3 (new!) ๐ Paper: 1.21.11, 26.2, 26.3 ๐ Also works in single-player: just drop it in your mods folder
๐ธ Economy ๐ช Balances, /pay, bank, daily rewards and AFK earnings ๐ Sell by hand, whole inventory or the Sell Box ๐ Live market that moves prices up and down ๐ช Admin shops, player marketplace, auctions and buy orders ๐ก Homes, teleport requests, teams and friends ๐ Leaderboards, sidebar HUD and placeholders (Fabric)
๐ก๏ธ Simple Eco Guard (anti-cheat) โ๏ธ Catches KillAura, Reach, AutoClicker, Wall Hit, Speed, Fly, Nuker, FastPlace and chest stealers ๐ X-ray miner detection and Simple Eco's own anti-xray ๐ Anti-ESP: players, mobs, items and minecarts behind walls are hidden, and so is other players' health ๐ณ๏ธ Underground Hider: caves and bases below you aren't sent until you dig down ๐งช Test on Me: try the anti-cheat on yourself in single-player โ๏ธ Every check, punishment and setting is in one menu: /eco anticheat
โจ New in 2.8 ๐ฅ NeoForge edition ๐งฉ No other mods packed inside. The anti-cheat, anti-xray and anti-ESP are all Simple Eco's own code ๐ Prices follow crafting recipes, so crafting can't make free money ๐ Prices you set yourself stay, and the market can't undo them ๐ช Shops can't sell below the sell price, and only admins can create barrel shops ๐งฑ The original Simple Eco menus are back ๐ Lots of economy and anti-cheat bug fixes
๐ Type /eco to open the menu!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yIN5aSya:mzOF6LlO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yIN5aSya:mzOF6LlO"
}

