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1.20.1-0.1.6-beta-hotfix
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Changelog v0.1.6-beta-hotfix
Fixes & Improvements
This patch fixes and improves issues related to player detection and the handling of other entities, such as enemy and allied units.
It also includes an additional fix intended to reduce the occurrence of units spawning inside player bases.
Changes
- Added additional checks for PMC units.
- Added additional checks for player-allied factions
- Added a missing check to the
CaveExtractionevent, which should reduce the frequency of units spawning inside player bases.- This change may not completely eliminate the issue, but should help mitigate it.
Thanks to Alex for his collaboration in this hotfix!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:nXACETjw:HiPRtUNb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:nXACETjw:HiPRtUNb"
}

