0.1
Compatibility
Changes
增加了元素系统
解锁魔法后自动解锁元素系统,当身体为水元素攻击后切换成火元素攻击会自动打出蒸发伤害,火元素可使攻击方着火,其余元素还在开发中
使用方法 将烈焰粉、潮涌核心、泥土、羽毛、伤害魔法棒、漂浮魔法棒扔入一个方块中即可合成元素法杖,可切换当前元素
元素还处于测试版本中,不代表最终品质
更新依赖Minecraft版本为1.21.11
Added Element System
The element system is automatically unlocked after unlocking magic. When your body is a water element and you switch to a fire element attack, it will automatically deal vaporize damage. Fire element can set the attacker on fire, and other elements are still in development.
How to use: Throw Flame Powder, Tidal Core, Earth, Feather, Damage Magic Wand, and Floating Magic Wand into a single block to craft an Element Wand, which can switch the current element.
Elements are still in a test version and do not represent the final quality
Update requires Minecraft version 1.21.11
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5Jk7IrUy:vkwufyvz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5Jk7IrUy:vkwufyvz"
}

