1.0.2
Compatibility
Required content
Changes
1- Added configuration settings with Mod Menu support.
3 modes to choose from "AUTO/MANUAL/RANDOM": AUTO : Sets the mini icon material for either the sword or axe (As you configure) as the material of the weapon you are holding. MANUAL : Sets the mini icon material to however material you choose from the mod menu configuration. RANDOM : Sets the mini icon material to a random material everytime you requip the weapon.
2- Added an exclamation mark that appears as blank when the other player has a shield equipped and you have an axe equipped in your hand (mark appears next to axe mini icon), when the other player uses his shield (right clicks) the exclamation mark fills up and starts shaking signaling that you can stun his shield. Please report any bugs in the comment section. You can also suggest things if you wish :D
Shield stun feature has not been tested quite good, I will test it when I can.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:DGoJhlsb:rKXtvKE5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:DGoJhlsb:rKXtvKE5"
}



