26.1-1.0.0-fabric
Compatibility
Changes
SimpleRewind
SimpleRewind gives players a second chance when lethal damage would kill them. If they have enough XP, time freezes, a short cinematic rewind plays, and the player is returned to a previous position with 1 heart.
Features
- Automatic rewind on lethal damage.
- XP cost, cooldown and rewind duration.
- Server-side validation for XP and cooldowns.
- World freeze during the rewind sequence.
- Safe-position search before teleporting back.
- Dangerous-position history filtering.
- Optional anti-abuse rules for void deaths, PvP and totems.
- Optional Echo Shard activation modes.
- Cooldown/ready HUD outside the rewind sequence.
- Rewind HUD with default and minimal themes.
- Cinematic sounds, particles, death echo and lingering trail.
- Client-side translucent player ghost instead of an armor stand marker.
- In-game client config screen.
- Optional Mod Menu integration.
- Admin commands for debugging, status and config reload.
Controls
The config screen is available as a keybind:
SimpleRewind -> Open SimpleRewind config
The key is unbound by default so it does not conflict with existing controls.
If Mod Menu is installed, the same config screen is also available from the Mod Menu config button.
Commands
Requires gamemaster permissions:
/rewind reloadreloadsconfig/simplerewind.properties./rewind statusprints the active server config./rewind debug triggermanually triggers a rewind for testing./rewind debug fill_xpgrants the XP needed for testing.
Configuration
The config file is created automatically at:
config/simplerewind.properties
Available options:
historySize=11
preset=balanced
defaultDurationSeconds=10
xpCost=30
cooldownSeconds=30
activationMode=xp
persistHistory=false
hudEnabled=true
requiredPermissionLevel=0
safeRewindPosition=true
avoidDangerousHistory=true
disableInVoid=true
disableInPvp=false
respectTotems=true
hudTheme=default
hudAlpha=170
deathAlertStyle=custom
particlesEnabled=true
particlesIntensity=1
Notes:
historySizecontrols how many previous player positions are stored.presetsupportscasual,balanced,hardcoreandcinematic.activationModesupportsxp,itemandxp_item; item modes consume 1 Echo Shard.requiredPermissionLevel > 0limits automatic rewinds to operators.safeRewindPositionsearches nearby for a solid floor and two free blocks before teleporting.avoidDangerousHistoryavoids saving positions in lava, fire, cactus, magma, powder snow, liquids, blocked spaces or unsupported air.disableInVoidlets void deaths stay lethal instead of rewinding into unsafe space.disableInPvpdisables automatic rewinds caused by player attacks.respectTotemslets vanilla Totems of Undying trigger before SimpleRewind.hudThemesupportsdefaultandminimal.deathAlertStylesupportscustom,vanillaandboth.particlesIntensitysupports1,2and3.
License
MIT
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mEicCAX3:pNkJ31vM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mEicCAX3:pNkJ31vM"
}

