View the changelog at: https://github.com/StartsMercury/simply-no-shading/wiki/Changelog#603
View the changelog at: https://github.com/StartsMercury/simply-no-shading/wiki/Changelog#602
View the changelog at: https://github.com/StartsMercury/simply-no-shading/wiki/Changelog#601
View the changelog at: https://github.com/StartsMercury/simply-no-shading/wiki/Changelog#600
View the changelog at: https://github.com/StartsMercury/simply-no-shading/wiki/Changelog#600-rc1
View the changelog at: https://github.com/StartsMercury/simply-no-shading/wiki/Changelog#600-pre4
Changes
- Fused block and fluid toggle to just block.
You don't know how cleaner it is now :') - EnhancedBlockEntities' models are also affected by the block shading toggle and thus there won't be a separate toggle for it unfortunately.
- Literally, simplified code :D.
I feel better :) - Removed advanced options, they weren't that useful...
- Temporarily removed the sources jar from Modrinth uploads
Known Issues
- Chunks reload when saving config changes while shaders are on.
I forgot :) - Sodium's Cloud Renderer is unaffected by the cloud toggle
Technical
- Deprecated
ShadingSettingsScreen
, instead use the SpruceUI equivalent in the same subpackage - Deprecated
SimplyNoShadingClientMod
, instead use the direct subclass in the same subpackage - Separated the Build workflow into Push Build and Pull Request Build
- Formatter changes for line wrappings with chained functions and parameters
Changes
- Settings screen will always show the title screen panorama regardless of BedrockIfy being present.
Fixes
- #85 – Shading Settings Won't Save
- Support BedrockIfy 1.5.1
Technical
- Updated Gradle Wrapper to 7.6
- Cleaned and commented
build.gradle
, no longer relying on the extra scriptmods.gradle
- Formatting changed. ~I totally didn't lose the old configurations :')~
- Deprecated
SimplyNoShadingFabricSettingsScreen.BEDROCKIFY_LOADED
as it is no longer needed - Deprecated
SimplyNoShadingFabricSettingsScreen::canRenderPanorama
will now always returntrue
- Deprecated
SimplyNoShadingFabricSettingsScreen::shouldRenderDirtBackground
will now always returnfalse