1.2.0
Compatibility
Changes
Added: Unique Skill: Bubble Majin Toggle - Provides a 10% magicule bonus, and causes projectiles to reflect off the user.
Ability 1 - Stomach: Let's you store blocks and liquids, similair to gluttony's stomach. Ability 2 - Candy Beam: Send out a beam forward. If you are 2x stronger than the opponent, you turn them into candy. The candy stores 20% of the targets EP as well as all their common/extra/intrinsic skills in the candy. Consuming it grants those to yourself. There is a config option to allow this to work on other players. Default it's off. Ability 3 - Consume aura to recover HP.
Commons: Magicule Nourishment - Consume MP to restore Hunger. [Can be obtained via copy/plunder from Piglin Brutes] Magnetized Vacuum - Using MP, pull all items around you close to you. Can be toggled on/off when mastered. [Can be obtained via copy/plunder from Iron Golems]
Extra: Magicule Attunement - Passively boosts MP regeneration rate by 5%. [Toggle] Magicule Dominion - Passively boosts MP regeneration rate by 10%. [Toggle] Magicule Resonance - Passively boosts MP regeneration rate by 25%. [Toggle]
Fixes Fixed an issue where using Dismantle would proc 10 tiumes instead of once. Fixed an issue where Fuga could be heard across the entire world if players teleported away as the ability is cast, before it landed. Fixed a combability issue with races where the message for learning Energy Charge would be spammed. [This includes a combability with Mysticism's restricted, where you would never be able to obtain this.]
Config Moved config location. Config is now stored in Tensura Folder. Added a new seperate config which allows you to modify several features from skills. This also includes outright disabling and enabling them, as well as several options to change values.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uGBBy1Cl:bej1yxrX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uGBBy1Cl:bej1yxrX"
}

