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1.3.0_alpha
Compatibility
Changes
Simply More 1.3.0 ALPHA
Various Uniques that are marked for rework have had their functionality removed - and currently do nothing. I have tried to remove as many crashes as possible, but expect them with these older Uniques.
1.20.1 port may come after I am finished with 1.21.1
THIS UPDATE WILL BREAK CONFIG FILES, AND MANY WILL BE RESET TO DEFAULT VALUES.
Additions
- Weapon types now have implicit abilities, just as Simply Swords weapon types after v1.70.
- Began implementation of Iron's Spells and Spellbooks compatibility. This will only exist for reworked uniques.
- Added the Reforming Remnant, allowing you to pick between multiple uniques that occupy the same transformation block for contained remnants.
General Changes
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Various effects that triggered on hit can now only trigger once per swing, and not once per entity hit.
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Various effects that were once status effects are now handled separately, and cannot be cleared by milk.
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Bleed status renamed to Wounded, and no longer causes damage over time.
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Unique effects no longer hit mounted mobs or pets.
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Lance bonus damage is now an implicit ability, instead of being handled as a status effect.
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Mjolnir is no longer counted as a chakram for the purpose of Mimi-cry.
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Mythic Metals compat items that should not burn in lava no longer do so.
Removals
- Removed Carver items, as v1.70 makes them obsolete. You will be refunded an empowered remnant.
Changes to Uniques
Molten Flare
- Renamed "Magmaseep".
- New passive and active ability.
- Increased base damage.
Exedrill
- Renamed "Moundshifter".
- New active ability, and heavily tweaked the passive ability.
Grandfrost
- Updated FX on the passive ability.
- New active ability.
- Increased base damage.
Lustrous Moxie
- Reworked passive and active ability.
- NOTE: this weapon has a screen flash feature. This can be turned into a darker flash in Client Configs.
Soul Foreseer
- Renamed "Soulfracture".
- Reworked passive and active ability.
Black Pearl
- Updated FX on passive and active ability.
- Shoots a custom cannonball projectile with consistent damage, instead of relying on fireball logic.
The Blood Harvester
- Heavily updated FX on active ability.
- New texture.
Ruyi Jingu Bang
- Updated FX on the active ability.
- Added passive ability.
- Tweaked active ability.
Blade of the Grotesque
- Active ability now grants full immunity to damage.
- Active ability now preserves momentum, instead of stopping you in the air.
- Updated FX on the passive and active ability.
- Tweaked sprite.
Matterbane
- Tweaked the texture.
- Now dyes with higher saturation (this was removed last update), to make it look better - though without affecting hue.
Tidebreaker
- Slightly reshaded texture.
Jester Penetrate
- Can now be repaired with any wool block, included modded ones.
Fixes
- Fixed a crash when all available Mimi-cry forms were on cooldown.
- Fixed a crash that occurs with Viper's Call's passive effect in heavily modded environments.
- Fixed the Weapon Attributes config not prompting for a game restart on change.
- Fixed effect blacklist configs prompting for a game restart erroneously.
- Fixed Simply More two-handed weapons not scaling gem powers correctly.
- Fixed "Venom" being translated to "Toxic"
- Fixed Black Pearl's passive ability stealing instant effects, and thus getting no benefit.
Misc Changes
- Removed startup log spam.
- Removed items are now instantly converted to its replacement, instead of prompting a right click first.
- Most abilities now disappear if the weapon is unselected, the owner dies, or the owner leaves.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zhpyD8Y0:cIW3lLVS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zhpyD8Y0:cIW3lLVS"
}

