0.3
Compatibility
Required content
Changes
Added:
Classic Kevin outfits and arm braces that can go in a curio slot (trinkets not supported) Unlocking aliens with tokens Slim skin type compatability Small recipe change for the glitched reality core, now needing a lead circuit instead of a diamon and a CPU instead of an emerald
Fixed:
Omni stacking, previously the player was able to equip another omni with the simulatrix Simulatrix transparency with shaders (currently I'm aware that "bliss" shaders mess with the clothes)
(I might've forgotten to list something, I'm not the best at changelogs)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:scny9ebZ:amEa6XUW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:scny9ebZ:amEa6XUW"
}

