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Licensed MIT
Published 3 years ago
Updated 2 years ago
All versions
Fixed the Deserted Not having an Entity Spawn Restriction, causing it to spawn Everywhere.
Decreased each one of the Skeletons Spawn Weights, now they are a bit rarer to find.
The Charred now instead of 100% shooting a Burning arrow, its now a 33% chance.
The Charred now has it's own unique Hurt, Step, Idle and Death Sounds, as well as now emits particles
From now on, Mod will receive 1.20-1.20.1 updates due to a lot of code changes, and being a solo dev.
1.4.1
Release
Skeletal Remains 1.4.13 years ago 1,955
Compatibility
Minecraft: Java Edition
1.20–1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Changes
Fixes:
Changes:
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uveZLBGh:oqnMspiH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uveZLBGh:oqnMspiH"
}


