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Creators
Details
Licensed MPL-2.0
Published last year
Updated 9 months ago
All versions
1.1.0
Release
SkiesSkins 1.1.09 months ago 1,428
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Server-side
Singleplayer
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
- Updated to Cobblemon 1.7
- Implemented the new Skin Token system!
- The physical item representation of a skin that can be right-clicked to claim the Skin Token into your skin inventory. Optionally define token settings per skin and allow tokenizing from the Skins Inventory for easy trading!
- New skin config setting to define Tokenization options
"token": {
"display": {
"item": "cobblemon:pokemon_model",
"name": "<red>Bulbasaur Skin Token",
"lore": [
"<gray><!i>Right-Click to redeem this token!"
]
}
}
- Added the command
/skins givetoken <player> <skin> [amount]to directly give players the token version of a skin - New Skin Inventory GUI config option to define the Tokenize click type:
"skin_options": {
"tokenize_click": [
"SHIFT_RIGHT_CLICK"
]
},
- Added economy support for BEconomy and CobbleDollars
- Added the command
/skins givepokemon <player> <skin> [properties]to directly give players a Pokemon with a skin already applied - Added a untradable option for each skin!
- Before this option was defined ONLY through the global
config.json. You can now define or override this value on each skin
- Before this option was defined ONLY through the global
- Added infinite option for skins! This option allows the skin to be applied an infinite number of times
- Add the
"infinite": trueoption to a skin entry to enable infinite mode - The skin is still able to be scrapped if enabled, allowing the user to remove it from their inventory
- Removing the skin from a Pokemon will not give the user skin entry in their inventory
- Add the
- Added a permission to use the shop command on other players (
skiesskins.command.shop.others) - Fixed shop open commands not working in the console
- Updated the Impactor economy service to be a more thread safe version
- Migrated the mod from GooeyLibs to SGui (internal change only!)
- Misc changes
Need help? Join the Discord: https://discord.gg/cgBww275Fg
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wvCTbu3t:dGYdM6Vg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wvCTbu3t:dGYdM6Vg"
}

