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v1.0.24
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Automated release for version 1.0.24.
Changelog: Merge pull request #31 from JammingDino/detached13
feat: add aquatic skills and overhaul tooltip visuals
Major content update and visual polish for the Skill Tree GUI.
New Content:
- Aquatic Tree: Added 8-tier progression path with 'Survival' (Lungs, Vision) and 'Combat' (Trident damage, regen) branches.
- Advanced Skills: Added Vampirism, Molten Skin (Thorns), Fireball (Raycast), and Utility skills.
UI & Layout:
- Layout Algorithm: Updated to use logarithmic weighting. This prevents large skill trees from monopolizing space on the inner rings, resulting in a balanced radial layout.
- Visual Overhaul: - Tier 5 Glow: Implemented a dynamic, rotating Purple/Gold pulse for max-tier skills. - Tier 1-4 Glow: Added subtle static color blooms based on tier (Green/Blue/Gold). - Rendering Fix: Implemented with automatic triangulation flipping to ensure smooth, rounded gradient corners without hard edges. feat(release): migrate image generator from Python to Node.js/Puppeteer:
- Replace Pillow-based rendering with HTML/CSS templates
- Implement smart markdown pagination for changelogs
- Integrate Puppeteer for high-fidelity card generation
- Update GitHub Actions workflow to Node.js environment
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dnC6tCcs:9VeJfbVH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dnC6tCcs:9VeJfbVH"
}


