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v1.0.17
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Required content
Changes
Automated release for version 1.0.17.
Changelog: Merge pull request #20 from JammingDino/detached5
Re-worked the way the conditions work:
- They are now bound to specific actions or effects, meaning one skill can add faster movement when holding an apple as well as more life while holding an iron ingot for example (without one skill that creates two new skills each of which do one part of what the original skill is intended to do).
- Added and, or and not conditions that can each hold at least one condition within them, meaning that you can now create more advanced conditions. e.g. health greater than 10 and armour less than 10.
Built out some more base skills, adding some more content for the player oriented users (as opposed to the developer oriented users)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dnC6tCcs:RiBa5nZ1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dnC6tCcs:RiBa5nZ1"
}

