Tags
Creators
Details
v1.0.20
Compatibility
Required content
Changes
Automated release for version 1.0.20.
Changelog: Merge pull request #24 from JammingDino/detached9
feat(actions): add complex entity and damage triggers
Implemented 5 new action triggers to expand combat and progression logic:
- ATTACK_TARGET: Executes actions on the entity being hit (e.g., specific command targeting @s).
- ATTACK_SELF: Executes actions on the player when they hit something.
- TAKE_DAMAGE_SELF: Triggered when the player takes damage (Self context).
- TAKE_DAMAGE_ATTACKER: Triggered on the source of damage (Thorns-like context).
- UNLOCK: Fires a one-time action immediately upon unlocking a skill.
Refactored CommandActionEffect to support dynamic command sources based on target entities.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dnC6tCcs:Z6AziM13"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dnC6tCcs:Z6AziM13"
}


