All versions
1.3.1
Release
SkinCraft 1.3.16 months ago 71
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Fabric
Supported environments
Client-side
Changes
SkinCraft 1.3.1
Minecraft: 26.1 · Loader: Fabric · Java: 25+
Highlights
- Added a hex color input in the editor color picker, custom swatches, and persistent palette storage across sessions.
- Added a 3D editor preview background toggle, improved editor/screen header titles, and adjusted skin-list and gallery label spacing (including restored UI pieces that were lost during merge work).
- Fixed right-click preview rotation reset behavior, corrected inverted vertical-drag pitch in the 3D preview, and fixed skin rendering so custom skins apply only to the local player.
- Skin gallery (local + community): Tile previews are rendered from a small cached texture (baked once per skin) instead of repainting every pixel every frame, so the list and 3D preview stay responsive with many tiles (e.g. several rows / large windows).
- Local ↔ Community navigation: Switching between Local and Community no longer stacks nested screens. Close returns to the game (or the screen you were on) in one step, without closing duplicate copies of the selector.
- Tile preview quality: Fixed glitchy / “static” color noise around the mini skin preview (especially near the head/hat) by initializing the baked image to transparent and writing proper transparent pixels where needed, on both local and community tile grids.
- Pagination: Pressing K to open the local skin list now starts on page 1 by default. Your current page is still preserved when you resize the window (it is no longer forced to the page of the currently applied skin on every open).
Compatibility
- Requires Fabric API for Minecraft 26.1 (e.g.
0.145.1+26.1or compatible). - Requires Fabric Loader 0.19.2 or newer.
Install
- Use Minecraft 26.1 with Fabric. Add Fabric API (matching this MC version) and
skincraft-1.3.1.jarto yourmodsfolder. - New to Fabric? fabricmc.net/use — choose the same Minecraft version as this release.
Online disclosure
- Community Skins is an online feature and connects to the SkinCraft community service.
- When you share a skin, the name, category, and any tags or description you enter are uploaded together with your Minecraft name and UUID so other players can see who uploaded it.
- Local mode keeps working even if the community service is unavailable.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:k3mJyqXq:lzlDh6uH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:k3mJyqXq:lzlDh6uH"
}

