1.2.0
Compatibility
Changes
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[Added]: Stronghold Support. (Island creation + protection range in which a stronghold will spawn).
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[Added]: Deepslate spawning with configurable Y-level for when deepslate should spawn. (Available in advanced menu).
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[Added]: Players will spawn only on an anchor island upon world creation.
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[Added]: Export configuration to clipboard to paste into dediated server config. (No more manual 1 by 1 entering).
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[Added]: Toggle to disable rule structure spawning mechanism. (Use at your own risk, this will just let ANYTHING spawn ANYWHERE).
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[Added]: Cluster spacing mode
CONSISTENT&DYNAMICto allow for variable cluster distances and set distance. -
[Added]: Built-in presets (Survival-ready preset available for use).
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[Added]: Preset to be assigned as default settings. (No need to keep loading a preset you love, just set it as default and every world after will use that as long as world is set to sky island).
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[Added] Default preset assigned persistance, if you close Minecraft and open it again, it will retain the default assigned by you.
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[Added]: Enable/Disable Satellite islands from spawning (Part of clusters around anchor islands).
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[Added]: Enable/Disable Spire islands from spawning (Part of clusters around anchor islands).
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[Changed]: Reset defaults button now will reset to your assigned default preset (if none, defaults to hardcoded values).
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[Changed]: Max Island radius is now 500.
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[Changed]: Configuration description/naming to be clearer.
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[Changed]: Advanced Config screen to be more in line with existing configuration flows.
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[Fixed]: Players will no longer spawn in the void when using low density and high cluster spacing. (New custom fallback mechanism will scan further to find the first available anchor island).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sHFNUlBU:TMDMIhbi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sHFNUlBU:TMDMIhbi"
}

