All versions
1.3.0
Release
Sky Archipelago 1.3.05 months ago 874
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Smart Structure Placement Update Changes
Structure Placement
- [Added] Small Structure Placement Ruleset
- [Added] Medium Structure Placement Ruleset
- [Added] Large Structure Placement Ruleset
- [Added] Underground Structure Placement Ruleset
- [Added] Jigsaw support for underground structures
- [Added] Static structures support for underground structures
- [Added] Sky Structure Placement Ruleset
- [Added] Water Structure Placement Ruleset (experimental)
- [Added] Whitelisting of structures to bypass placement rules and retain no-void spawn ruleset
- [Added] Blacklisting of structures to avoid spawning of the configured structres outright
- [Added] Category override support to force structures into a specific structure category for location placement.
- [Added] New categories:
SKYUNDERGROUNDWATERDEFAULTSMALL_GROUNDMEDIUM_GROUNDLARGE_GROUND(Previous legacy categories will still continue to work, but map towards the new category names)
- [Added] New categories:
Configurability
- [Added] Disable Islands spawning over ocean biomes (configurable)
- [Added] Height support when using mods to increase spawning height range up to 2000 blocks
- [Added] Island thickness limiter to prevent excessively large islands from large radius usage
Built-in Presets
- [Added] New
Continental Waters Presetto showcase the new height limiters and larger island radius capability. - [Changed] All Built-in Presets have their structure configurations cleared, as built-in support covers majority of the cases.
Command Changes
- [Added] New
export_dedicatedcommand to export a preset currently in use in the format of a dedicated server config file. No more needing to go back into the menu to click the export dedicated button!
Performance
- [Changed] Column caching logic refactored to be more efficient which results in an overall improvement in chunks per second generation. (Depending on mod usage, % can be higher or lower)
- [Changed] Reuse of terrain snapshots to reduce redundant terrain generation work (Primarily impacts jigsaw structures, but also gives slight boost to chunks per second)
Fixes
- [Fixed] Dedicated server using default configuration due to loading order of config files.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sHFNUlBU:TpZS7Sgc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sHFNUlBU:TpZS7Sgc"
}

