v1.1.0 Release
Substantial code redesign to improve performance and better integrate with Vanilla world generation.
- There is now an additional step in world generation between feature placement and lighting, called "POSTPROCESSING". All terrain modification occurs here, avoiding duplicate lighting recalculations.
- Also shrunk codebase by removing separate code for the "Nothing" Void Mode, to improve maintainability. "Nothing" now follows the same whitelisting paradigm as other Void Modes.
Public Release
The first stable version. Features 4 modes, accessible from the World tab on world creation.
- Default: Vanilla generation, untouched.
- Nothing: All terrain and entities deleted. Biomes and structure boundaries remain. Useful if you want to try playing with only the Bonus Chest.
- Containers Only: All non-container blocks and entities are removed on world generation.
- Containers + All Entities: All structure entities are preserved, increasing the number of accessible mobs and items.