All versions
2.0.0
Release
拔刀剑:灼霜 2.0.0last week 2,144
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client-side
Server-side
Required content
Any compatible version
Changes
更新了海量内容:
- 已完善模组的整个框架,修复所有以知bug。
- 现已有完整的流程体验,内置优化(以包含模型预热!相较之前不开光影帧率涨幅在900%,开光影后涨幅在600%,不同配置下具体表现可能有差距):大幅优化因高精度模型而折损的帧率,实现几乎0性能开销。
- 尝试重做大部分刀的sa(部分刀sa太过敷衍,属于是赶时间造出的产物),目前已确定但尚未实装
- 更新并调整了部分机制,提升使用体验
- 新增限制锁和超频数/共鸣数(性质与耀魂数/精炼数大致相同)等全新的词条,需要特别说明的是,超频数需要模组内置的金属锭和信物放在铁砧上敲打有概率超频成功(具体操作方式和精练数相似)部分刀对应的专属信物拥有100%的成功率(不加共鸣数),对于其他刀来说信物超频成功的概率为50%(不加共鸣数),金色名字的金属锭概率也为50%,紫色金属锭概率为5%,残存的回响碎片概率为100%
- 雷击木「芨」的获取方式为:手持竹刀「百炼成钢」被雷劈一下就可以转换
- 有些稀碎的更新内容我给忘了,但是主要的几点知道就可以了
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TiluGrcU:w6aAdDh0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TiluGrcU:w6aAdDh0"
}

