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4.3.0
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Required content
Changes
!! ATTENTION !!
this update includes some heavy refactoring, all your existing worlds should still work fine, but any mod depending on slice & dice or modifying it, will likely be broken until they update. If you are one of those developers, I have created some documentation about how you can do so here.
There were lots of internal changes, meaning it's currently unlikely that they will be ported to the fabric version or the 1.20.1 version.
- add
#c:bucketstag to fertilizer bucket (#270) - added new floor variant of the sprinkler
- refactored sprinkler logic to be more stable
- sprinklers now work within physics contraptions
- sprinklers now affect blocks inside/outside of their physics contraptions
- sprinklers now work on contraptions
- watering farmland is now handled by a new bundled (still in development) library called atmosphere
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GmjmRQ0A:Xx2KJlUq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GmjmRQ0A:Xx2KJlUq"
}

