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Minecraft: Java Edition
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Changelog
🎨 SmoothGL v0.3.1.0-beta (The GUI Update) This update introduces a fully-featured, intuitive graphical user interface (GUI) for rendering settings, allowing you to manage and fine-tune all optimization modules effortlessly without typing console commands.
🖼️ Graphical User Interface (Render Settings GUI) No more commands! We've built a clean, native-feeling configuration menu:
Interactive Settings Menu: A complete Render Settings GUI equipped with toggle switches and sliders for real-time adjustments.
Module Toggle Buttons: Easily turn individual optimization modules ON/OFF with a single click:
L3 Cache & Hash Cache
Frame Pacer & Input Pipeline
Packet Pump
Dynamic Render Distance & Entity Tick Opt
FSR Upscaling
Precision Fine-Tuning Sliders: Added sliders for precise, real-time control over core parameters:
L3 Cache Size — Adjust allocated cache memory.
Frame Pacer Frames — Tweak internal frames-in-flight depth.
FSR Quality & FSR Scale — Smoothly scale your upscaling settings.
Integrated Performance Metrics: Real-time FPS indicator built directly into the settings menu for instant benchmarking.
🖱️ Controls & Navigation Smooth Mouse Scroll: Implemented mouse-wheel scrolling support for seamless navigation through long lists of settings.
New Keybind (F8): The Render Settings menu now opens via the F8 key (migrated from Right Shift for better accessibility).
HUD Toggle (F7): Use the F7 key to quickly toggle the performance breakdown HUD overlay.
💾 Configuration & Auto-Saving Save & Close: Clicking the Save & Close button instantly commits your changes to the config/smoothgl.properties file.
Cancel Changes: The Close button exits the menu without saving, reverting any accidental tweaks.


