Tags
Creators
Details
1.20.x-1.10.0
Compatibility
Changes
Big Update to Configs!
Old Configs doesn't work any more reconfiguration needed!
Changelog
Works on every 1.20 Forge version! Last update for the Version 1.20.x needs at least Forge 46.0.14 and supports all forge version upwards except 1.21.x Tested on the Stable released from Forge.
+Rewrote the entire Config system, Changed the Config to a 2 file system. The root of the Configs are still located in the same root folder as the old one, but are now 2 files. One file is for the General Settings like radius and chance etc. and the other file is for the filters. This change has been made to open up more possibilities for us to add new Features more easily.
+Remade the way the mod searched the specific radius.
+Added the ability that the mod consumes Bone meal from Player Inventory. Needs to be activated in the mod Config (default = false) Option made for mod pack Creators to nerf the mo as they like.
+Added the feature of hunger loss while using the mod. Can be deactivated in the Config. (default = true)
The player will get a random amount of hunger removed between 0 and 2 levels of food. Effect won't be applied the whole time! Feature can be disabled over Config. +Changed the math formula to reduce the effect. Now the chance is [x < chance / 120] instead of [x < chance / 100] to balance the mod. +Added the ability to use block IDs and block tags.
You can now add in the Config for block tags also in a separate list of their IDs to make this mod more compatible with other mods. This feature was a user request. If you have a request to tell us over on our Discord server or open an Issue on the GitHub page of this mod.
-Removed unnecessary code to help reduce file size.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KJgzbMSX:Wwj3BzSa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KJgzbMSX:Wwj3BzSa"
}

