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1.0.3
Compatibility
Changes
Gameplay Changelog 1.0.3
Backported Solstice to Minecraft 1.20.1.
Seasonal progression still drives the core gameplay loop:
crop growth and seasonal crop tooltips saplings, bamboo, cactus, sugar cane, and berry behavior villager and wandering trader seasonal trade pools climate-based trader/villager appearance changes grass, foliage, fog, sky, and water color shifts Seasonal visuals are more stable:
unstable animal UV overlays were removed humanoid and trader seasonal visuals still work This release is mainly a backport and stability pass, not a new gameplay overhaul.
Sadly had to remove the solstice ice and snow in the winter as it was not so stable. But will definetely be added in the future updates.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GLWfn7uj:eilOxeN6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GLWfn7uj:eilOxeN6"
}

