1.0.0
Compatibility
Changes
Keep Some Inventory
Keep Some Inventory adds a new gamerule, keep_some_inventory, to the vanilla world creation gamerule screen.
By default, the gamerule is set to false, but it can be enabled before creating a world or changed at any time using the /gamerule command when cheats or commands are available.
This mod is a modern continuation of the well-known Keep Some Inventory mod. Since the original project has not been updated for newer Minecraft versions, this project aims to provide ongoing support while expanding its functionality.
Planned Features
- Support for additional modding platforms
- Cloth Config API integration
- Extra utility and quality-of-life features
Beta Notice
This mod is currently in Beta. You may encounter bugs or unfinished features during development. If you prefer a more stable experience, consider waiting for the full release version.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fEG5Lct6:VH5vg3NO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fEG5Lct6:VH5vg3NO"
}

