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Licensed CC-BY-NC-4.0
Published 2 years ago
Updated 2 years ago
All versions
0.2.0
Beta
SonicMechanics: Monitors 0.2.02 years ago 86
Compatibility
Minecraft: Java Edition
1.16.5
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
Changelog 0.2.0
Late Sonic's(and Eggman's) 33rd birthday update
- All other Sonic characters now have Momentum; Sonic still remains the fastest
- Resistium and Instable Armor Ability Semi-Rework; Damage is now counted from a total amount of hp(not counting Absorption Hearts)
- Drop Dash has been replaced with Air Dash(check Characters Description)
- Continue system is now fully functional(even if you have Hardcore mode on and not the UsuableContinue gamerule)
- Turning on Ring Damage is now more obvious
Added new Gamerules (Check Gamerules Description)
- StartingLives and StartingContinues must be set before you select a character
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:g50jvgGD:BZdEv6g4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:g50jvgGD:BZdEv6g4"
}

