1.0.12.0
Compatibility
Required content
Changes
Fixed severe FPS drops caused by Summons.
Cause: Lack of threshold limits in synchronization logic caused excessive attribute recalculations and packet spam.
Added a config option to allow untamed summons (e.g., ritual bosses) to inherit player stats. Enabled by default.
Gave the summons a brain. Now, some of them won't just bang their heads against walls anymore. At the same time, this new brain also taught them how to go underwater and fight.
修复了式神导致的严重掉帧(FPS骤降)问题。
原因:之前的同步逻辑存在疏漏,导致式神会频繁进行无效的属性重算和网络发包(Packet Spam),进而引发渲染卡顿。
新增了配置选项,让未调伏的式神也会享受到玩家的属性,默认开启
给召唤物加了个脑子,现在一部分召唤物不会按着墙创了。 同时这部分脑子还让他们知道怎么下水打人了。
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:q2m774St:uLs4p5Fi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:q2m774St:uLs4p5Fi"
}


