2.0.10
Compatibility
Required content
Changes
-
Changed the defense formula, it's now percentage based after all additional percentage reducing for damage. At soft cap, this goes up to 25% and then slowly reduces per point, with high defense values you can get to around 37-40% relatively easily, with the curve eventually shortening enough to where you can't reach 50%
-
Toned down That One Zombie attack pattern
-
Toned down That One Spider attack pattern
-
Fixed Zoglin pattern spawning too many charging zoglins at once
-
Updated textures for Save Point and Empty Gun
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xpMUaXfK:C3QegIsz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xpMUaXfK:C3QegIsz"
}

