2.0.26
Compatibility
Required content
Changes
- Added Route system. You can do Neutral, Pacifist, and Ruthless via a couple different methods.
- Neutral: Have a random mix of LV and LVL
- Pacifist: Have 10 LVL, 1 LV
- Ruthless: Have no LVL, 10 LV
-
Added LVL. Different from LV, LVL tracks your LEVEL. LV tracks your LOVE. LVL increases with Mercy and grants you 2 skill and stat points. LV requirements use whatever stat is higher.
-
Added Merciful Aura, given to Pacifist players. Merciful Aura converts all of your damage into Mercy%, based on how much of the enemies max HP you would've taken with your attack.
-
Added Soul Shield, given to Pacifist players. Grows with LVL, provides armor before you start taking physical damage.
-
Neutral players only get the higher stat benefits from both LVL and LV
-
Added OMEGA skills for Ruthless players. These cinematic skills can only be used once per battle and takes Max TP
- Vantablack Cleave: Dash past the enemy, slashing them with a white trail. Deals 2000 damage through armor, scales on Offense, SWOON the enemy if fatal. Sets team-pvp players to -9999 HP. Lightner tree.
- Erasure Cut: Take the camera and slash it. Deals 9999 damage, does not scale with a stat. Human tree.
- PSI Ground: Send a wave of PSI through the ground and cause an earthquake, dealing Max HP % damage to all enemies. Uses placeholder vfx. PSI tree.
-
Changed in-world party screen when using Reveal Soul, Taking overworld damage, and staying near enemies. Lasts about 1.5 seconds, can close it early by swapping an item in your inventory.
-
Removed the soul outline system from the vanilla team system
-
Changed Reveal Soul and outline system when near a damage source block to dim the screen slightly and highlight the damage source block in question. Also highlights hostile mobs, working as a kind of weaker and distance-based enemy detector that can reveal enemies hidden in the dark.
-
Changed live combat ACTing to use AOE, Projectile, and Grab-based acts for all mobs.
-
Pacifist players can use Live Combat acting and Merciful Aura to spare PVP players.
-
Live Combat enemies have Bullet Phases where they launch bullets at you in patterns. You can perfect guard, i-frame dash through these.
-
Changed how Live Combat perfect guard works. Now, you can only perfect guard if you let go of the guard button moments before getting hit as opposed to blocking first.
-
(The Route system, Live Combat acts, Soul Shield were inspired by the Roblox game "Project Soul Skirmish")
-
Bug fixes
((This is expected to be the last update as work is going to be done to address and replace AI code as well as a bit of polish following that expectantly. We do not have an ETA. This version, unless there are SEVERE game-breaking bugs, will not receive updates. Hence why it is listed as an Alpha.))
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xpMUaXfK:YdOSjSxn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xpMUaXfK:YdOSjSxn"
}

