1.1.0
Compatibility
Changes
Major Version Update: 1.1.0
'Ghost' Mode
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Instead of being eliminated and being placed into Spectator, you get placed into a new 'Ghost' mode
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This mechanic allows eliminated players to interact with the Living World while they are awaiting a revive
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In 'Ghost' Mode, you get access to a few Key-binds; G, H, E, R, I and O (by default)
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Visibility Key-binds;
- G - Toggle Visibility to Living Players (also enables Voice Chat integration when visible and disables it when invisible)
- H - Toggle Glowing Outline (only while visible to Living Players)
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Possession Key-binds;
- Right-click - Possess a Mob (excl. Warden, Wither and Ender Dragon)
- X - Exit 'Possession'
- R - Use Mob Ability (Explode as a Creeper, Teleport as an Enderman, etc.)
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Extra Key-binds;
- I - Toggle Leaving Footprints on the Floor (visible to Living Players)
- O - Leave a 'Pin' (short message that is visible to Living Players)
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'Possession' Rules
- You can 'Possess' a Mob for a total of 5 minutes
- 'Possession' is only possible when the meter is at least 40% full (indicated in the hot bar)
- Recharging the 'Possession' meter fully takes 25 minutes (5 minutes for 20%, 10 minutes for 40% minimum requirement)
- Certain possessions are nerfed to be more balanced and might be adjusted again in the future
- Only while possessing a Zombie, Zombie Villager or a regular Villager, can you use Voicechat integration
Soul Changes
- Added a new unique Soul-type, Vigil;
- The 'Vigil' soul is a direct counter to the 'Draconic' and 'Corrupted' Soul-types;
- The 'Vigil Soul' item is craft-able in the Soul Altar using your own Soul and a Heavy Core
- After using the item and obtaining the 'Vigil' Soul-type, it gives you another consumable 'Vigil Soul' item that will revert you back to your previous soul
- When within a 64-block radius of a 'Draconic' or 'Corrupted' Soul-type, they lose their max health bonus
- Though, spending 5+ minutes within the radius of the 'Draconic' or 'Corrupted' Soul-type, the player loses 1 max health permanently (up to 5 max health total)
- After using the consumable 'Vigil Soul' to return back to your previous Soul-type or getting eliminated and revived, gain your regular max health back!
- The 'Vigil' soul is a direct counter to the 'Draconic' and 'Corrupted' Soul-types;
- Added a new basic Soul-type: Mischief
Soul Altar Changes
- After being revived at a Soul Alar, you gain full health (before it was only half a heart of health), gain temporary Absorption, Speed, Resistance and Fire Resistance, but you remain at 0.5 lives initially
- If you are online while being revived you are now teleported to the Soul Altar, making you visible to the players reviving you
- You can now craft Artificial Lives using an Enchanted Golden Apple
- You are now able to undo a soul-bind if both players self-sacrifice and choose to put their souls back into the altar, setting both players back to 1 life
Formatting Changes
- Changes Chat Formatting from '<Player> Message' to 'Player ยป Message'
- Changed Tab List to only indicate 'Ghost' (eliminated) players to other 'Ghosts'
- Changed Tab List to show in own Soul Color
- Changed Player Name above the Player to show in own Soul Color
- Changed Player Name in Chat to show in own Soul Color
Commands Changes
- Added new debug commands for the new 'Ghost' feature
- Added new debug commands for the new 'Possession' feature
- Added new commands for cooldown/cooldown resets after some of the new mechanics
Config Changes
- Added new config options to reflect the new features from this update
Miscellaneous Changes
- Changed Warden Heart drop chance down to 5% from 10%
- Dropped Soul Items from Eliminated Players will no longer despawn
- Dropped Soul Items from Eliminated Players will now have a Glowing effect, making them easier to find
- Made it so that if a soul-bound player sacrifices their soul, it only takes half a life away from the total pool
Bug Fixes
- Fixed a bug where you could place more than 1 Nether Star inside of a Soul Altar and it would consume the entire Stack
- Fixed a bug where it sometimes wouldn't respawn a player as 'Corrupted' after the Corrupted Soul Holder revived them using the Soul Altar
- Fixed a bug where players could self-sacrifice and obtain their Soul more than once
- Fixed a bug where if a soul-bounded player would self-sacrifice and infuse their soul into a unique soul, it would not properly undo the soul-bind between them and their original soul-bound partner
- Fixed a bug where soul-bound players could not use Artificial Lives properly
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oMMuAlhQ:wuJLzC5u"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oMMuAlhQ:wuJLzC5u"
}

